2018 has been a rocky year for the video game industry. We’ve seen the closure of several big studios; a growing grassroots effort toward unionization; high-profile companies accused of gender discrimination or poor labor practices; rogue elements in various games’ fanbases acting to weaponize social media against developers they don’t like; and a few truly bizarre controversies, like scam artists sneaking cryptojacking software onto Steam.
Read more: https://www.geekwire.com/2018/analysis-video-game-spending-hits-record-1-5b-october-73-new-games-drive-big-sales/?source=Snapzu
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